Critical Strike Portable Wiki
Tag: rte-source
m (Protected "Rank": Excessive vandalism (‎[edit=sysop] (indefinite) ‎[move=sysop] (indefinite)))
 
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''This is about the status shown on a player's profile. For the gameplay option in [[Critical Ops]], see [[Ranked Games]].''
'''Ranks''' are a cosmetic game mechanic in ''[[Critical Strike Portable]]'' and ''[[Critical Ops]]''. Ranks are a way to indicate a player's status; in ''Critical Strike Portable'', they are determined by the player's kill/death ratio and in ''Critical Ops'', they are determined by how many [[Ranked Games|ranked games]] a player wins or loses.
 
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'''Ranks''' are a cosmetic game mechanic in ''[[Critical Strike Portable]]'' and ''[[Critical Ops]]''. Ranks are a way to indicate a player's status, although this is represented differently between both ''Critical Strike Portable'' and ''Critical Ops.''
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In ''Critical Strike Portable'', they are determined by the player's kill/death ratio and in ''Critical Ops'', they are determined by how many total [[Ranked Games|ranked games]] a player wins or loses and are only attainable after the player has reached 250 kills.
   
 
These have no real gameplay advantages or disadvantages whatsoever, other than for cosmetic use.
 
These have no real gameplay advantages or disadvantages whatsoever, other than for cosmetic use.
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== Description ==
 
== Description ==
 
===Critical Ops===
 
===Critical Ops===
Ranks are earned through playing [[Ranked Games|ranked games]], accessible through the main menu. In order for a player to rank up, they must win rounds, which consist of 9 total matches (unlike casual which consists of 13). The opposite can also occur, so if a player happens to lose enough rounds, they will rank down.
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Ranks are earned through playing [[Ranked Games|ranked games]], which are accessible through the main menu, but only if the player reaches 250 kills. In order for a player to rank up, they must earn 15 points from winning matches, which consist of 9 total rounds won (unlike casual which consists of 13). The opposite can also occur, so if a player happens to lose enough rounds, they will lose points and rank down.
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<gallery type="slideshow" widths="250" position="center">
 
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For unranked players, a total of 10 placement matches must be won. After ranking up, the player will be assigned a rank, depending on the amount of wins to losses.
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<gallery type="slideshow" position="center">
 
RankedGames.png|Insignia for no rank.
 
RankedGames.png|Insignia for no rank.
 
RankedGames1.png|Insignia for Bronze.
 
RankedGames1.png|Insignia for Bronze.
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RankedGames4.png|Insignia for Platinum.
 
RankedGames4.png|Insignia for Platinum.
 
RankedGames5.png|Insignia for Diamond.
 
RankedGames5.png|Insignia for Diamond.
RankedGames6.png
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RankedGames6.png|Insignia for Master.
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SpecOps.png|Insignia for Special Ops. <small>(A number is placed indicating a player's global percentile)</small>
 
</gallery>
 
</gallery>
   
 
===Critical Strike Portable===
 
===Critical Strike Portable===
 
[[File:Ranks.png|thumb|Insignias for ranks.]]
 
[[File:Ranks.png|thumb|Insignias for ranks.]]
Ranks label a player's kill/death ratio, and gives a general idea on their skill. The higher the kill count than the death count the lower the rank. High ranks are determined by low numbers, so for example, the highest rank a player can attain is 1, and the lowest (and initial) rank is 64.
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Ranks label a player's kill to death ratio, and gives a general idea on their skill. The higher the kill count than the death count the lower the rank. Higher ranks are determined by lower numbers, so for example, the highest rank a player can attain is 1, and the lowest (and initial) rank is 64.
   
In order to rank up, a player must improve his/her kill/death ratio by killing players more often than dying and ranking down would be vice versa.
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In order to rank up, a player must improve his/her kill/death ratio by killing players more often than dying. Dying more than killing will cause the player to rank down.
 
[[Category:Critical Strike Portable]]
 
[[Category:Critical Strike Portable]]
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[[Category:Critical Ops]]

Latest revision as of 06:57, 20 March 2019

This is about the status shown on a player's profile. For the gameplay option in Critical Ops, see Ranked Games.

Ranks are a cosmetic game mechanic in Critical Strike Portable and Critical Ops. Ranks are a way to indicate a player's status, although this is represented differently between both Critical Strike Portable and Critical Ops.

In Critical Strike Portable, they are determined by the player's kill/death ratio and in Critical Ops, they are determined by how many total ranked games a player wins or loses and are only attainable after the player has reached 250 kills.

These have no real gameplay advantages or disadvantages whatsoever, other than for cosmetic use.

Description

Critical Ops

Ranks are earned through playing ranked games, which are accessible through the main menu, but only if the player reaches 250 kills. In order for a player to rank up, they must earn 15 points from winning matches, which consist of 9 total rounds won (unlike casual which consists of 13). The opposite can also occur, so if a player happens to lose enough rounds, they will lose points and rank down.

For unranked players, a total of 10 placement matches must be won. After ranking up, the player will be assigned a rank, depending on the amount of wins to losses.


Critical Strike Portable

Ranks

Insignias for ranks.

Ranks label a player's kill to death ratio, and gives a general idea on their skill. The higher the kill count than the death count the lower the rank. Higher ranks are determined by lower numbers, so for example, the highest rank a player can attain is 1, and the lowest (and initial) rank is 64.

In order to rank up, a player must improve his/her kill/death ratio by killing players more often than dying. Dying more than killing will cause the player to rank down.